Each user would then need their own VR headset and sharing headsets might be difficult?

Virtual-reality headsets tend to leave some space in front of the wearer’s eyes that could squeeze in a pair of glasses, but it’s uncomfortable and can interfere with the quality of images on the screen.

With that in mind, EyeNetra, a startup whose smartphone-aided gadgets can deduce your eyeglass prescription without the need for bulky machines usually found in an eye doctor’s office (see “A Smartphone Eye Exam Service Launches in New York”), says it’s working to figure out how its technology can yield prescriptions for virtual-reality headsets. Headset makers could then use those prescriptions to swap out the lenses in their headset or perhaps modify the images the wearer sees in accordance with his vision. The hope is to make it easier and more comfortable for the millions of people who wear glasses to experience virtual reality, which is expected to become increasingly popular in the coming years.

Source: Like Your Glasses, Your Virtual-Reality Headset May Need a Prescription | MIT Technology Review

Company is working on a solution that would use the VR headset, software and a smart phone to determine what prescription you may need to use the VR headset.

I am using a VR headset for MS Flight Simulator and its pretty good – but – the reality problem remains.

  • Still need to remove headset to occasionally use real keyboard and mouse.
  • Can’t drink coffee when using a VR headset.
  • The industry has failed to address the consumers who require reading glasses or prescription lenses (about 180 million people in the U.S.).
  • The process of switching things around from real world to VR, the problem of wearing glasses inside a VR helmet, the problem of having to still access the real world – all contribute to making this a not consumer friendly solution. There is likely years of work yet to get there.
  • Many of us have spent the past 22 months living in a virtualized world – and have come to hate it, very much desiring for a return to a normal life with actual human interaction and actual reality-based experiences.
  • I’m not buying the enthusiasm for the “meta-verse” at all.

VR has some very cool applications. But it is not yet a panacea. Will Augmented Reality (AR) solutions be better? Perhaps for some things. Are the problems above solvable? Some likely are, some might also have incomplete solutions that do not work for all. These are hard problems. Undoubtedly VR tech will get better but so far, I am not yet seeing a path to the promised nirvana. (And I’m not spending much brain power trying to think of solutions either.)

Coldstreams