Category Archives: Virtual Reality 360

#AR Augmented Reality tech improved learning outcomes in educational setting

The results showed that AR-technology experience was beneficial especially for the pupils, who otherwise belong to the lowest achieving school success group. They were reaching up the gap with other students while learning science. On the other hand, the students with the high-performance school success gained more challenge and quality for the learning outcomes. Augmented Reality (AR) differs from Virtual reality (VR): VR is totally virtual and illusion, but AR creates mixed reality by adding visual elements into real, physical environment around us. This research group from the University of Helsinki has been doing research related to informal learning and Augmented Reality for more than a decade now. Now, only after the Pokémon phenomenon this AR-technolgoy has become known by wider audiences. However, many experts don’t consider the Pokémon technology as AR-solution, but as the recent Scientific American calls it as “location-based entertainment.”

Source: Augmented reality advances learning especially in informal science education context — ScienceDaily

Could the “Hawthorne Effect” been at work here? In other words, did the act of participating in the experiment influence the children? The press release does not say if this was considered in the experiment.

#VR system used to assist in diagnosis of multiple sclerosis and Parkinson’s

Parkinson's disease patient showing a flexed w...
Parkinson’s disease patient showing a flexed walking posture pictured in 1892. Photo appeared in Nouvelle Iconographie de la Salpètrière, vol. 5. (Photo credit: Wikipedia)

Scientists are developing an early diagnosis system for neurodegenerative disorders. The system is intended to such diseases as multiple sclerosis, Parkinson’s disease and others. The diagnosis system is based on virtual reality (VR) – a person is immersed in a virtual environment to carry out some functional tests. Researchers vary the parameters of the virtual environment and record changes in the person’s movements.

Source: Virtually reality simplifies early diagnosis of multiple sclerosis and Parkinson’s disease — ScienceDaily

“Hybrid Virtual Environment 3D”

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A researcher compared the virtual reality experience with two different systems: the one with VR headsets versus one with an immersive projection system using a concave-spherical screen, developed by his research team and called Hybrid Virtual Environment 3D (Hyve-3D). He immersed 20 subjects whom preferred the virtual reality without headsets, because they could interact with other viewers and share their impressions in real time.

Source: Virtual reality: Hybrid Virtual Environment 3D comes to the cinema — ScienceDaily

Daydream VR Headset by Google – for new Pixel phones

The new Google Daydream VR Headset is said to work while wearing eyeglasses unlike most VR Viewers. The headset is designed to work only with “Daydream-ready” smart phones, which appear to be the Google Pixel and some Moto Z phones, at this time (late 2016). Future phones from other manufacturers will presumably be compatible. “Daydream” is not just the headset but a set of hardware features built in to compatible phones, plus Daydream software apps too.

(Featured photo is from the Google product web site.)

 

Snapchat Spectacles support 3rd party prescription lenses

Snapchat’s Spectacles are dark glasses with integrated camera, for recording life’s activities. Interesting idea. Like most dark glasses, they are for those who do not need corrective lenses.

On the plus side, the lenses in Spectacles may be swapped out and replaced with corrective lenses prescribed by an optomerist. You then end up with prescription dark glasses integrated in to the Spectacles:

“To swap out Spectacles lenses for prescription lenses, consult a professional ABO-certified optician for guidance.

Please Note: Rx total power cannot exceed -5 diopter”

Source: Spectacles Support

Those who ordinarily wear corrective lenses typically buy snap on dark lenses that go over their existing corrective lenses. Or purchase a set of corrective dark lenses.

Snapchat Spectacles are targeted at a specific demographic (from the Snapchat web site):

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Snapchat recognizes the need to support those wearing corrective lenses, including with in this demographic, by making it possible to use prescription lenses in their product.

Tech companies that miss these large market opportunities risk alienating customers by providing unsatisfactory viewing experiences, which may translate into negative online comments and general disinterest in their products. And that will not be good for profits! I will continue to explore this topic in future posts.

Related: Snapchat Spectacles are not water proof or water resistant which restricts their use cases for those living in wet climates such as the the U.S. Pacific Northwest.