Category Archives: 3D Tech

Using 2 cameras to create fake narrow depth of field images

Small sensor cameras – such as smart phones and point and shoot cameras – are unable to create significant blurring of the background or foreground. Narrow depth of field is mostly limited to large sensor cameras – or to long telephoto shots.

But, two camera sensors may be used to measure depth in the scene. One camera is used for the actual photo and the second for depth. Parallax, or the difference between the two camera images, varies by distance to the subject. This information is used to blur the original image based on distance to the subject. (Blurring is done by averaging local pixels together using a simple average or a weighted average.)

This means that software creates the narrow depth of field effect, rather than large sensors and expensive lenses.

The HTC One M8 smart phone has this feature today. The linked article gives examples of how this works, in practice. Take a look at their sample photos!

We compare the HTC One M8 camera with a Fuji X-M1 to see what its bokeh-style effects are really like.

Source: HTC One M8 Camera vs A Proper Camera: Fake Bokeh On Trial

Note that if the cameras are very close together, as is typical on a smart phone, the ability to accurate measure distance a long ways from the camera is greatly diminished. Image resolution and interaxial spacing both impact the capability of this feature.

Rumors are that the iPhone 7 will feature dual cameras for the same reason – to create narrow depth of field photos using tiny sensor cameras built in to the phone.

Currently, the best narrow depth of field comes from DSLR full frame cameras and expensive, large aperture lenses.

But post processing software is eliminating many advantages of the full size cameras. Modern post processing noise reduction enables many small sensor cameras to perform more like their big cousins in low light. And now, with dual cameras and depth processing, little cameras may soon deliver narrow depth of field at lower cost than the big guns.

This should be worrisome to the DSLR makers. Particularly as increasing numbers of shooters would prefer to travel light – and not have to carry big camera bodies and heavy lenses.

Samsung said to not include 3D on 2016 TV models

Samsung continues to sell prior years models that include 3D but their newest TVs,
introduced for 2016, are said to not include 3D:

According to data from the NPD Group, 3D TVs have accounted for a diminishing share of US flat-panel TV sales every year since 2012, and the same goes for 3D-compatible Blu-ray players compared with 2D-only models. 3D TVs fell from 23 percent to 16 percent in that period, and 3D players from 40 percent to 25 percent.

“In terms of purchase motivators, I think 3D is pretty low on the list at this point,” said NPD analyst Ben Arnold. “There was a lot of interest in the feature from consumers early on, but most reports were the experience was not worth the hassle of wearing 3D glasses or finding content.”

Source: With a bullet to the head from Samsung, 3D TV is now deader than ever – CNET

The lack of 3D content is THE problem. With Youtube killing off their multi-format 3D player, there went the crowd created content too. VR headset “helmets” will provide 3D viewing capabilities but doubt that one will wear one of those helmets to watch a 3D movie.

With so much dreariness on 3D TV, I am now shooting 2D: 2D stills and 4K video in 2D, but still shooting 3D still photography. Phereo.com remains the best place for sharing your 3D still photos with others.